0 GOSUB 32000
1 GOSUB 32600
2 GOSUB 31100
3 GOSUB 31000
11111 END
31000 ENTER "H6:PA25_31000.LST"
31100 REM 31100 - LOADING SCREEN, INTRODUCTION
31101 REM SOME INFO BEFORE DEMO MODE AND LOADING SCREEN BY MAW
31102 E=24:L=E-1:W=25:ED=52:DIM BE$(E):BE$="BOOT ERROR ":DIM PA25$(E):PA25$="PRIMA APRILIS COMPO 2025":POKE 82,2
31103 FOR I=0 TO W:? CHR$(125):? BE$:? "be patient...":SOUND 0,8,ED,10:ED=ED+(ED=52)*8-(ED=60)*8:NEXT I
31104 SOUND 0,12,ED,10:ED=ED+8:IF ED=68 THEN ED=52:REM BCA #ORYGINAL MOGL ZABIC PIA/KOREKTA MAW
31105 ? CHR$(125);BE$:IF E=0 THEN W=W-1:IF W=0 THEN POKE 54018,60:GOTO 31110
31106 LL=L*RND(0)+1:IF PA25$(LL,LL)="*" THEN 31104
31107 BE$(LL,LL)=CHR$(128+ASC(PA25$(LL,LL))):PA25$(LL,LL)="*":E=E-1:GOTO 31104
31110 ? CHR$(125):POKE 559,0:POKE 82,0:POSITION 0,5:FOR N=20 TO 23:? 312;N;"POKE 656,0:POKE 657,0:? ";CHR$(34);
31111 FOR I=0 TO 39
31112 Z0=124*RND(0):IF (Z0>26 AND Z0<35) THEN 31112
31113 Z0=Z0+INT(RND(0)*2)*128:SOUND 0,Z0,10,10:? CHR$(Z0);:NEXT I
31114 ? CHR$(34);";:RETURN":? :NEXT N:SOUND 0,0,0,0:? :? "POKE 842,12:CONT":POSITION 2,0:POKE 842,13:STOP
31115 GRAPHICS 12:POKE 559,0:DL=PEEK(560)+PEEK(561)*256:EKR=PEEK(88)+PEEK(89)*256:POKE DL+3,PEEK(DL+3)-2:POKE 710,0
31116 DL2L=PEEK(DL+26):DL2H=PEEK(DL+27):FOR I=DL+6 TO DL+24:POKE I,PEEK(I)-2:NEXT I:POKE DL+26,DL2L-64:POKE DL+27,DL2H-1
31117 RESTORE 32000:FNT=DL2L+DL2H*256+64:TRAP 31120
31118 READ A,B,C,D,E,F,G,H:POKE FNT+0,A:POKE FNT+1,B:POKE FNT+2,C:POKE FNT+3,D:POKE FNT+4,E:POKE FNT+5,F:POKE FNT+6,G
31119 POKE FNT+7,H:FNT=FNT+8:GOTO 31118
31120 X=0:Y=19:XD=0.9:YD=-0.33:C=0:POKE 559,34:POKE 756,DL2H-1
31121 GOSUB 31220+C:COLOR 108+C:PLOT 0,Y:DRAWTO X,19:C=C+1:IF C>3 THEN C=0
31130 X=X+XD:IF X>38 THEN X=39
31131 IF X>1 THEN GOTO (31140+C)
31132 GOTO 31150
31140 POSITION X-1,18:? #6;"ab";:POSITION X-1,19:? #6;"cd";:GOTO 31150
31141 POSITION X-1,18:? #6;"ef";:POSITION X-1,19:? #6;"gh";:GOTO 31150
31142 POSITION X-1,18:? #6;"ij";:POSITION X-1,19:? #6;"kl";:GOTO 31150
31143 REM
31150 Y=Y+YD:IF Y>0 THEN 31121
31160 X=0:Y=18:C=0
31170 GOSUB 31220+C:COLOR 108+C:PLOT X,0:DRAWTO 39,Y:C=C+1:IF C>3 THEN C=0
31180 X=X+XD:IF X>38 THEN X=39
31190 Y=Y+YD:IF Y>0 THEN 31170
31200 C=106:POKE 752,1:FOR I=0 TO 1000:FOR N=0 TO 3:GOSUB (31220+N)
31201 R=32020+RND(0)*54:RESTORE R:READ X,Y,D
31202 IF D>0 THEN POSITION X+INT(RND(0)*D),Y:? #6;"k";
31203 IF D<0 THEN POSITION X,Y-INT(D*RND(0))-1:? #6;"k";
31218 NEXT N:NEXT I
31219 REM LINIE DYNAMICZNE
31220 POKE 656,0:POKE 657,0:? "uºãrÁÝŠÓn·ðyNaq¸TË7íð̱—xò/V¥ÍYX×ǺÜ";:RETURN
31221 POKE 656,0:POKE 657,0:? "Ci¬ÒújŽ¿$RIö¼éX§¦.²yÂSítÛAò%ö8Ð/¬zHˆ\M";:RETURN
31222 POKE 656,0:POKE 657,0:? "sK®½ßñ=§fÀ9²¾Î`äfiåôªYá`dŠI²9¾gÔq‚¯ê˜";:RETURN
31223 POKE 656,0:POKE 657,0:? "ûNñ$JÝ-ì÷¶áŒ7(3ög´±¶uûÕH:ÐñUsˆJÄX\°'";:RETURN
31230 GOTO 31200
31999 RETURN
32000 DATA 0,0,0,0,16,16,16,38
32001 DATA 0,0,0,0,3,3,0,3
32002 DATA 0,0,0,0,0,0,0,112
32003 DATA 0,0,0,0,0,0,0,11
32004 DATA 0,0,0,0,24,22,63,254
32005 DATA 0,7,55,6,14,52,4,0
32006 DATA 63,253,248,126,5,4,2,0
32007 DATA 0,0,0,0,1,0,0,0
32008 DATA 19,127,63,231,64,128,128,0
32009 DATA 248,216,192,224,152,200,64,0
32010 DATA 31,11,3,1,0,0,0,0
32011 DATA 252,252,56,184,104,168,0,0,"TRAP"
32020 DATA 11,0,4
32021 DATA 24,0,4
32022 DATA 11,1,-5
32023 DATA 12,1,-5
32024 DATA 13,1,-5
32025 DATA 14,1,-5
32026 DATA 15,1,-5
32027 DATA 16,1,-5
32028 DATA 17,1,-5
32029 DATA 18,1,-5
32030 DATA 19,1,-5
32031 DATA 20,1,-5
32032 DATA 21,1,-5
32033 DATA 22,1,-5
32034 DATA 23,1,-5
32035 DATA 24,1,-5
32036 DATA 25,1,-5
32037 DATA 26,1,-5
32038 DATA 27,1,-5
32039 DATA 2,6,35
32040 DATA 10,7,-5
32041 DATA 27,7,-5
32042 DATA 11,8,6
32043 DATA 21,8,6
32044 DATA 11,9,2
32045 DATA 15,9,8
32046 DATA 25,9,2
32047 DATA 11,10,-3
32048 DATA 17,10,4
32049 DATA 26,10,-3
32050 DATA 12,11,-3
32051 DATA 16,11,6
32052 DATA 25,11,-3
32053 DATA 13,12,5
32054 DATA 20,12,5
32055 DATA 14,13,5
32056 DATA 21,13,5
32057 DATA 18,14,2
32058 DATA 15,15,8
32059 DATA 11,15,-2
32060 DATA 26,15,-2
32061 DATA 12,16,-3
32062 DATA 13,16,-4
32063 DATA 14,16,-5
32064 DATA 15,16,-6
32065 DATA 16,16,-7
32066 DATA 17,16,-7
32067 DATA 18,16,-8
32068 DATA 19,16,-8
32069 DATA 20,16,-7
32070 DATA 21,16,-7
32071 DATA 22,16,-6
32072 DATA 23,16,-5
32073 DATA 24,16,-4
32074 DATA 25,16,-3
32599 RETURN
32600 REM 32600 - BLOKI INICJACYJNE
32601 GRAPHICS 8:POKE 106,128:GRAPHICS 8:GRAPHICS 0:POKE 82,0
32699 RETURN
32700 REM ****************************
32701 REM * PRIMA APRILIS COMPO 2025 *
32702 REM ****************************
32703 REM BY MONO,PABLOZ,MAW,BCA
32704 REM ATARI JEST LEPSZE OD ZX TRUMNY
32705 REM JEDZIEMY OD KONCA BASICA PANOWIE(I PANIE)
32706 REM 32600 - REZERWACJA PAMIECI (WSPOLNA DLA WSZYSTKICH) - OBNIZ RAMTOP, ZAKLNIJ DUCHY
32707 REM 32000 - REZERWACJA BLOKU LINII DLA DATA
32708 REM 31100 - LOADING SCREEN, INTRODUCTION
32709 REM 31000 - ...
32766 RETURN :REM NIE ZAPOMNIEC O POKE 82,0!!!
PS. przydała by się dogrywka :-)