1

1. Czy ktoś kojarzy grupę "Triton"? Znam tylko jedno ich demo p.t. "Tank Demo": http://atarionline.pl/v01/index.php?ct= … mp;t=demos które polecam ze względu na muzykę która nie pojawiła się w żadnym innym demie, które oglądałem :)
Nie jest to zrobione na żadnym znanym mi trackerze - wygląda trochę jakby było kodowane w Action.
Interesują mnie:
- skład grupy
- kto robił tę muzykę w oryginale i na Atari (jeśli to Cover)
- ich inne produkcje
Ciekawostka - tempo odtwarzania muzyki nie zależy od systemu telewizyjnego :)

2. Czy wiadomo kto zrobił muzykę do drugiej części dema Revenge of Magnus https://atarionline.pl/v01/index.php?ct … mp;t=demos i co to za utwór (jeśli to cover)? W ASMA nie ma :/

hex, code and ror'n'rol
niewiedza buduje, wiedza rujnuje

2

1. Wydaje mi się, że gdzieś mam w materiałach. Postaram się odnaleźć.
2. Utwór pierwszy raz najprawdopodobniej pojawił się w intro do magazynu CompyShop 8/88. I jest w ASMA w tej lokalizacji: Unknown/The_Great_Commandment.sap i jest to oczywiście cover Camouflage - The Great Commandment.

Czy możecie wyjaśnić, Stirlitz, dlaczego wasz służbowy adres stirlitz@rsha.gov.de ma aliasa justas@gru.su?
Nie czytam PM. Proszę używać e-mail.

3

@dely: Dziękuję! W takim razie zostaje Triton...

hex, code and ror'n'rol
niewiedza buduje, wiedza rujnuje

4

Ten pierwszy kawałek jest też w demie WFMH Ace Ploter. To jest cover jakiegoś klasycznego utworu z lat 50 albo 60 bodajże
usa, w oryginale spiewa dziewczyna coś o small town, ale nie mogę teraz zajarzyć tego tytułu.

5

Petula Clark Downtown

https://www.youtube.com/watch?v=Zx06XNfDvk0

6

Jezu, jesteście Panowie mistrzami! Dzięki!

To jeszcze miło byłoby znać autorów wersji na Atari...

hex, code and ror'n'rol
niewiedza buduje, wiedza rujnuje

7 Ostatnio edytowany przez Eagle (2021-03-15 00:31:13)

Muzyka z Revenge of Magnus byla zawsze moja ulubiona.
Nie mialem pojecia ze jest w ASMA Dzieki Dely!
Od razu pomyslalem zeby ja przerzucic na A7800
Ale najpierw zdisasemblowalem i jestem w szoku jak krotka jest playerka i jak malo czasu rastra zajmuje.
Udalo mi sie ja relokowac tam gdzie chcialem i zaraz zabieram sie za wersje dla A7800
Ponizej xex dla Atari xl/xe pokazujacy ile czasu zajmuje.


edit:
zrodlo dla zainteresowanych
byle uzyte tylko dwa bajty na stronie zerowej ale dodalem 4 dodatkowe zeby uniknac samomodyfikujacego sie kodu (dla A7800)

jsr music_init
jsr play

; Code equates
;
L00F0       = $F0
L00F1       = $F1
L4D78       = $F2    
L4D79       = $F3    
L4D8B       = $F4    
L4D8C       = $F5    
;
; Start of code
;
pokey        equ $d200

            org $8000
;
            .byte $00,$00,$00
L4803:      .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
            .byte $39,$39,$39,$39,$39,$00,$39,$00,$39,$00,$39,$00,$39,$00,$39,$00
            .byte $48,$48,$48,$48,$48,$00,$48,$00,$48,$00,$48,$00,$48,$00,$48,$00
            .byte $55,$55,$55,$55,$55,$00,$55,$00,$55,$00,$55,$00,$55,$00,$55,$00
            .byte $3F,$3F,$3F,$3F,$3F,$00,$3F,$00,$3F,$00,$3F,$00,$3F,$00,$3F,$00
            .byte $39,$00,$00,$00,$00,$00,$48,$00,$00,$00,$55,$00,$00,$00,$55,$00
            .byte $3F,$00,$00,$00,$3F,$00,$00,$00,$3F,$00,$00,$00,$3F,$00,$00,$00
L4873:      .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
            .byte $64,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
            .byte $C8,$00,$00,$00,$14,$00,$C8,$00,$C8,$00,$00,$00,$14,$00,$00,$00
            .byte $C8,$00,$00,$C8,$14,$00,$C8,$00,$C8,$00,$00,$00,$14,$00,$00,$00
            .byte $C8,$00,$00,$C8,$14,$00,$C8,$00,$C8,$00,$14,$14,$14,$00,$14,$00
            .byte $00,$00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$0A,$00,$00,$13,$00
L48D3:      .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
            .byte $BF,$7E,$5D,$BF,$7E,$00,$BF,$00,$7E,$00,$BF,$00,$4E,$00,$5D,$00
L48F3:      .byte $08,$04,$03,$02,$02,$01,$01,$00,$00,$00,$08,$07,$06,$05,$04,$03
            .byte $02,$01,$00,$00,$0F,$06,$00,$00,$00,$00,$00,$00,$00,$00,$0F,$0A
            .byte $08,$06,$04,$02,$00,$00,$00,$00,$0C,$0B,$0A,$09,$08,$07,$06,$05
            .byte $04,$03,$0C,$08,$06,$04,$02,$00,$00,$00,$00,$00,$0C,$0A,$09,$08
            .byte $07,$06,$05,$04,$03,$02,$08,$0A,$0A,$09,$08,$07,$06,$05,$04,$04
L4943:
data_music
        .byte $01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
            .byte $6B,$80,$00,$00,$5A,$80,$6B,$80,$00,$00,$6B,$80,$00,$00,$6B,$80
            .byte $5A,$80,$00,$00,$47,$80,$5A,$80,$00,$00,$5A,$80,$00,$00,$5A,$80
            .byte $87,$80,$00,$00,$6B,$80,$87,$80,$00,$00,$87,$80,$00,$00,$87,$80
            .byte $78,$80,$00,$00,$5F,$80,$78,$80,$00,$00,$78,$80,$00,$00,$78,$80
            .byte $00,$00,$00,$00,$00,$00,$8F,$00,$5A,$00,$5A,$00,$5A,$00,$5F,$00
            .byte $00,$00,$6B,$00,$00,$00,$00,$00,$00,$00,$00,$00,$47,$00,$50,$00
            .byte $00,$00,$47,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
            .byte $00,$00,$00,$00,$50,$00,$50,$00,$50,$00,$50,$00,$47,$00,$50,$00
            .byte $00,$00,$78,$00,$00,$00,$78,$00,$5A,$00,$00,$00,$5A,$00,$5F,$00
            .byte $00,$00,$6B,$00,$00,$00,$00,$00,$47,$00,$00,$00,$47,$00,$50,$00
            .byte $00,$00,$47,$00,$00,$00,$00,$00,$00,$00,$5A,$00,$5A,$00,$50,$00
            .byte $00,$00,$50,$00,$50,$00,$50,$00,$50,$00,$50,$00,$47,$00,$50,$00
            .byte $00,$00,$5A,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
            .byte $00,$00,$00,$00,$00,$00,$8F,$00,$5A,$00,$00,$00,$5A,$00,$5F,$00
            .byte $00,$00,$6B,$00,$00,$00,$00,$00,$47,$00,$00,$00,$47,$00,$50,$00
            .byte $00,$00,$47,$00,$00,$00,$5A,$00,$5A,$00,$00,$00,$5A,$00,$50,$00
            .byte $00,$00,$50,$00,$50,$00,$50,$00,$50,$00,$50,$00,$47,$00,$50,$00
            .byte $00,$00,$78,$00,$00,$00,$78,$00,$5A,$00,$00,$00,$5A,$00,$5F,$00
            .byte $00,$00,$6B,$00,$00,$00,$00,$00,$47,$00,$00,$00,$47,$00,$50,$00
            .byte $00,$00,$47,$00,$00,$00,$00,$00,$00,$00,$5A,$00,$5A,$00,$50,$00
            .byte $00,$00,$50,$00,$50,$00,$00,$00,$50,$00,$47,$00,$00,$00,$50,$00
            .byte $00,$00,$5A,$00,$00,$00,$5A,$00,$00,$00,$00,$00,$00,$00,$00,$00
            .byte $6B,$80,$5A,$80,$6B,$80,$87,$80,$00,$00,$00,$00,$00,$00,$00,$00
            .byte $6B,$80,$5A,$80,$50,$80,$43,$80,$00,$00,$00,$00,$47,$80,$00,$00
;bylo $4ad3 start muzyki
song        .byte $00,$00,$10,$00,$00,$00,$10,$00,$10,$00,$10,$00,$20,$00,$10,$00
            .byte $30,$00,$10,$00,$40,$00,$10,$00,$10,$00,$10,$00,$20,$00,$10,$00
            .byte $30,$00,$10,$00,$40,$00,$10,$00
;bylo $4afb
restartsong .byte $10,$20,$10,$00,$20,$30,$10,$00
            .byte $30,$20,$10,$00,$40,$30,$10,$00,$10,$20,$10,$00,$20,$30,$10,$00
            .byte $30,$20,$10,$00,$40,$30,$10,$00,$10,$20,$10,$08,$20,$30,$10,$10
            .byte $30,$20,$10,$18,$40,$30,$10,$20,$10,$20,$10,$08,$20,$30,$10,$10
            .byte $30,$20,$10,$18,$40,$30,$10,$20,$60,$20,$00,$00,$00,$10,$00,$28
            .byte $10,$20,$00,$30,$20,$30,$00,$38,$30,$20,$00,$40,$40,$30,$00,$48
            .byte $10,$20,$00,$50,$20,$30,$00,$58,$30,$20,$00,$60,$20,$30,$00,$68
            .byte $20,$40,$00,$70,$10,$20,$10,$78,$20,$30,$10,$80,$30,$20,$10,$88
            .byte $40,$30,$10,$90,$10,$20,$10,$98,$20,$30,$10,$A0,$30,$20,$10,$A8
            .byte $20,$30,$10,$B0,$10,$20,$10,$08,$20,$30,$10,$10,$30,$20,$10,$18
            .byte $40,$30,$10,$20,$10,$20,$10,$08,$20,$30,$10,$10,$30,$20,$10,$18
            .byte $40,$30,$10,$20,$60,$20,$00,$00,$00,$10,$00,$28,$10,$20,$00,$30
            .byte $20,$30,$00,$38,$30,$20,$00,$40,$40,$30,$00,$48,$10,$20,$00,$50
            .byte $20,$30,$00,$58,$30,$20,$00,$60,$20,$30,$00,$68,$20,$40,$00,$70
            .byte $10,$20,$10,$78,$20,$30,$10,$80,$30,$20,$10,$88,$40,$30,$10,$90
            .byte $10,$20,$10,$98,$20,$30,$10,$A0,$30,$20,$10,$A8,$20,$30,$10,$B0
            .byte $50,$20,$00,$B8,$50,$30,$00,$B8,$50,$20,$00,$C0,$50,$40,$00,$C0
            .byte $50,$20,$00,$B8,$50,$30,$00,$B8,$50,$20,$00,$C0,$50,$40,$00,$B8
            .byte $60,$50,$00,$00,$00,$10,$00,$70,$10,$20,$10,$78,$20,$30,$10,$80
            .byte $30,$20,$10,$88,$40,$30,$10,$90,$10,$20,$10,$98,$20,$30,$10,$A0
            .byte $30,$20,$10,$A8,$20,$30,$10,$B0,$FF,$FF,$FF,$FF,$20,$4B,$4C
            nop
            nop
            nop
            nop
            nop
            nop
            nop
            nop
            nop
music_init
            lda #<song    ;$D3
            sta L00F0
            lda #>song    ;$4A
            sta L00F1
            lda #$0F
            sta L4E16
            lda #$00
            ldx #$07
L4C5C:      sta POKEY,X
            sta L4E02,X
            dex
            bpl L4C5C
            sta L4E15
            sta L4E0E
            sta L4E18
            lda #$09
            sta L4E12
            sta L4E10
            sta L4E11
            lda #$02
            sta L4E17
            rts
Play:
            lda #$40
            sta POKEY+8        ;AUDCTL
            lda #$03
            sta POKEY+$0F    ;SKCTL
            ldx #$07
L4C8B:      lda L4E02,X
            sta POKEY,X
            dex
            bpl L4C8B
            inc L4E18
            lda L4E18
            cmp #$02
            bne L4CA6
            lda #$00
            sta L4E18
            rts
            nop
            nop
L4CA6:      inc L4E17
            lda L4E17
            cmp #$03
            bne L4CBA
            lda #$00
            sta L4E17
            sta L4E17
            beq L4CBD
L4CBA:      jmp L4D94
L4CBD:      inc L4E16
            lda L4E16
            and #$0F
            sta L4E16
            bne L4CEE
L4CCA:      ldy #$03
L4CCC:      lda (L00F0),Y
            sta L4E0A,Y
            dey
            bpl L4CCC
            cmp #$FF
            bne L4CE3
            lda #<restartsong    ;$FB
            sta L00F0
            lda #>restartsong    ;$4A
            sta L00F1
            jmp L4CCA
L4CE3:      clc
            lda L00F0
            adc #$04
            sta L00F0
            bcc L4CEE
            inc L00F1
L4CEE:      lda L4E0D
            asl @
            php
            clc
            adc #<data_music    ;$43
            sta L4D78
            sta L4D8B
            lda #>data_music    ;$49
            adc #$00
            plp
            adc #$00
            sta L4D79
            sta L4D8C
            lda L4E0A
            ora L4E16
            tax
            lda L4803,X
            beq L4D1D
            sta L4E04
            lda #$00
            sta L4E12
L4D1D:      lda L4E0C
            ora L4E16
            tax
            lda L48D3,X
            beq L4D31
            sta L4E02
            lda #$00
            sta L4E10
L4D31:      lda L4E0B
            ora L4E16
            tax
            lda L4873,X
            beq L4D6D
            sta L4E14
            ldx #$1E
            cmp #$14
            beq L4D54
            ldx #$28
            cmp #$64
            beq L4D54
            ldx #$32
            cmp #$14
            bcc L4D54
            ldx #$14
L4D54:      stx L4E15
            ldx #$00
            cmp #$C8
            bcs L4D65
            ldx #$02
            cmp #$64
            bne L4D65
            ldx #$FB
L4D65:      stx L4E0F
            lda #$00
            sta L4E11
L4D6D:      lda L4E16
            and #$01
            bne L4D94
            ldy L4E16    ;;;ldx L4E16 

modify1:
            lda ($f2),y    ;;;lda L4943,X    ;zamiana na strone zerowa dla A7800 
            beq L4D94
            sta L4E08
            lda #$00
            sta L4E13
            lda #$46
            sta L4E0E
            iny        ;;;inx
modify2:
        lda ($f4),y    ;;;lda L4943,X    ;zamiana na strone zerowa dla A7800
            bpl L4D94
            lda #$3C
            sta L4E0E
L4D94:      ldx L4E10
            lda L48F3,X
            ora #$20
            sta L4E03
            inx
            cpx #$0A
            beq L4DA7
            stx L4E10
L4DA7:      ldx L4E12
            lda L48F3,X
            ora #$C0
            sta L4E05
            inx
            cpx #$0A
            beq L4DBA
            stx L4E12
L4DBA:      lda L4E0E
            clc
            adc L4E13
            tax
            lda L48F3,X
            ora #$A0
            sta L4E09
            ldx L4E13
            inx
            cpx #$0A
            beq L4DD5
            stx L4E13
L4DD5:      lda L4E15
            clc
            adc L4E11
            tax
            lda L48F3,X
            ora #$80
            sta L4E07
            ldx L4E11
            inx
            cpx #$0A
            beq L4DF0
            stx L4E11
L4DF0:      lda L4E14
            sta L4E06
            clc
            adc L4E0F
            bcs L4DFF
            sta L4E14
L4DFF:      rts

; adres Ramu dla A7800
    org $1800
            nop
            nop
L4E02:      .byte $00
L4E03:      .byte $00
L4E04:      .byte $00
L4E05:      .byte $00
L4E06:      .byte $00
L4E07:      .byte $00
L4E08:      .byte $00
L4E09:      .byte $00
L4E0A:      .byte $00
L4E0B:      .byte $00
L4E0C:      .byte $10
L4E0D:      .byte $00
L4E0E:      .byte $00
L4E0F:      .byte $00
L4E10:      .byte $09
L4E11:      .byte $09
L4E12:      .byte $09
L4E13:      .byte $09
L4E14:      .byte $C8
L4E15:      .byte $00
L4E16:      .byte $0F
L4E17:      .byte $02
L4E18:      .byte $00,$00,$00,$00,$00,$00,$00,$00,$70,$70,$70,$70,$70,$70,$70,$70
            .byte $54,$23,$50,$54,$A3,$50,$54,$23,$51,$54,$A3,$51,$54,$23,$52,$54
            .byte $A3,$52,$54,$23,$53,$54,$A3,$53,$30,$41,$20,$4E,$A9
Post's attachments

revengofmagnus.xex 1.88 kb, liczba pobrań: 21 (od 2021-03-15) 

Tylko zalogowani mogą pobierać załączniki.

8

mono napisał/a:

1. Czy ktoś kojarzy grupę "Triton"? <chlast>
- kto robił tę muzykę w oryginale i na Atari (jeśli to Cover)
<chlast>

Jest cover w ASMA, pod nazwiskiem Foerst Kai. Moduł Downtown, of kors.

mono napisał/a:

2. Czy wiadomo kto zrobił muzykę do drugiej części dema Revenge of Magnus https://atarionline.pl/v01/index.php?ct … mp;t=demos i co to za utwór (jeśli to cover)? W ASMA nie ma :/

Nie wiem, kto to wykonał, ale nie wiem, czy chwilę wcześniej nie było w uzyte w Demo Collection 01 http://a8.fandal.cz/detail.php?files_id=3528 (choć może i później, miło by było np. Magnusa zagadnąć , a może i gdzieś mówił o tym...).

I Ty zostaniesz big endianem...

9

@Miker: Dzięki! Co do "Revenge of Magnus" to Charlie Chaplin twierdzi, że autorem jest Benji Soft.

hex, code and ror'n'rol
niewiedza buduje, wiedza rujnuje

10

Dzięki Mono. I oczywiście uciekło mi. Przed chwilą wysłałem zapytanie do ChCh.

I Ty zostaniesz big endianem...

11 Ostatnio edytowany przez CharlieChaplin (2023-03-18 15:09:15)

Well,


the music in "Revenge of Magnus" (part 2) is indeed a cover of The Great Commandment by Camouflage. As mentioned above it was published in Compyshop Magazine 8/1988, the intro was programmed by Peter Sabath, but the music was from Kemal Ezcan (originally programmed in Basic with lots of Data statements, but Peter converted it to ML)...

Mono: When and where did I say it was from Benjy Soft ? If so, that was wrong. I just loaded the Compyshop magazine and the foreword clearly says it is from Kemal Ezcan...

https://www.youtube.com/watch?v=k6s1-caKRtQ

12 Ostatnio edytowany przez CharlieChaplin (2023-03-18 15:08:23)

The "Tank Demo" contains a cover of Downtown by Petula Clark, think it was first used/programmed in a demo by Kai Foerst.

https://a8.fandal.cz/detail.php?files_id=239

https://www.youtube.com/watch?v=Zx06XNfDvk0

13

Ok, I've updated Kemal's directory in ASMA with missing ones (mostly moved existing saps).
Thanks, CharlieChaplin.

I Ty zostaniesz big endianem...

14

CharlieChaplin napisał/a:

Mono: When and where did I say it was from Benjy Soft ? If so, that was wrong. I just loaded the Compyshop magazine and the foreword clearly says it is from Kemal Ezcan...

Thank you for clarification. I apologise if I put someone else's words to your mouth - it's my mistake.

hex, code and ror'n'rol
niewiedza buduje, wiedza rujnuje