701 Ostatnio edytowany przez PeteyM5 (2022-12-31 13:58:04)

Lance (Video61) never supported what is going on, and this is about Lance's business interests. Lance does business with customers who are also on Atari Area, AtariAge, Atari.IO. Facebook, Twitter, YouTube, etc. Lance has been made aware of many things.
To become a criminal case, a person using fake accounts would have to involve direct threats, stalking, identity theft, doxxing, pornography or derogatory statements (regarding nationality, race, religion, etc.). Would need to be using different aliases to scam people, pass along unauthorized materials, or trading contraband materials. Any defamation case may become null and void as both parties appears both sides were harassing and defaming each other.
Since some Facebook posts did not mention specific names, events, groups, forums, etc, and were only posted on their own wall (account timeline), appear ambitious, and someone else reposted it with their opinion, it becomes a matter of interpretation.

702

xxl napisał/a:

dziewczynki przyszlyscie sobie tu pogadac o wrazeniach? do kuchni. mezczyzni rozmawiaja o prawdziwym zyciu demosceny.


;-)

mezczyzni tu rozmawiaja, ty bedac zwykla p!zdą nie. na ktores party sie wybierasz? chce dokonczyc rozmowe.

703 Ostatnio edytowany przez xxl (2022-12-28 11:08:53)

przychodzisz jak do obory i puszczasz baki, nie jestes u siebie.

http://atari.pl/hsc/ad.php?i=1.

704

Obyśmy mogli podłączyć Atari do wyświetlania przepisów w kuchni.

705

flashjazzcat napisał/a:

It's pretty clear who is 'playing the victim' here. Someone who propagated multiple AtariAge forum accounts and then - after being banned - multiple social media accounts, and has admitted same in as many words (falsely professing to have shut down the accounts on multiple occasions, before proceeding to continue using them). He then plays the victim by claiming that the consequences of his actions were not the result of maintaining sock accounts, shilling, spamming, libel, sending unsolicited and menacing emails and DMs, but some kind of conspiracy to damage his business. Perfectly legitimate constructive criticism (which began politely and in good faith before it became apparent that the protagonist was using the sock 'Bluemoon_001' account to deflect remarks about 'gaps in music' which were only recently acknowledged to have existed all along, and finally - three years later - have been fixed; this was only one of several illegitimate accounts) is - again - framed as 'victimisation', 'bashing', etc. You can see the discussion between two accounts (PeteyM5 and Bluemoon_001) maintained by the same person right here:

https://forums.atariage.com/topic/28529 … ser-video/

Why anyone would dredge up this three-year old farce (and the legitimate criticisms, which he clearly can't get over to this day) when it's the very thread that resulted in him being booted off the forum after he sailed too close to the wind with the 'Bluemoon_001' account, I don't know; I couldn't have selected a better example which demonstrates every point I am trying to make.

Never mind my 'understanding' and forgiveness toward stupid behaviour: there are 'social consequences' to pig-headedness (deafness to criticism) and deliberate deception (presenting to potential customers mutliple sock-accounts masquerading as independent, unbiased commentators); perhaps if one had not employed such nefarious methods in the first place, and had not continued to do so, it would not be necessary to publicise the matter for the benefit of uninformed community members (as I am inclined to do, having blocked the sock accounts, every time I receive another creepy email from a new burner account).

This is the reason this 'game developer [faced] challenges here', not because of 'envy' (of what?) or 'price'. Not even the nothingburger debates regarding PoP and its use of XBIOS or the game author's theatrical, cape-swinging exit from one of my threads is comparable in any way.

In any case: write more, since the material becomes more interesting with each post. ;)

Jonathan, it is good to see you. Those are some interesting things you are posting here. One voice will serve myself in future communications here going forward. I will be that voice.
The reason why I recently resumed some work on Secretum Labyrinth Dark Castles, and X-Craft (Game for 5200) is that Lance and I decided it is coming to time to finally put this game out on cartridge. I looked into doing some improvements to help the game. Starting with the very thing that started all the trouble on AtariAge four years ago, I looked into what can be done about the sound gap issue. It is doubtful that a barely noticeable sound gap will a major impact on sales. Other graphics, sound, and game play improvements are being looked into as long as it remains minor to where it will need to go through addition extensive beta testing. The group of beta testers work with Video61 wish to remain anonymous to avoid problems. They are not those other accounts, as Jonathan alleges.
I have taken the other account down, and been remaining offline for months now, as I know that it causes friction between my self and a group of AtariAge members. I just use my main accounts on here and Facebook.
I wish to bury the hatchet and maintain a truce, and go our separate ways.
I am aware that the price of the cartridges is the main source of friction between myself and AtariAge members. The game not available for free of digital downloads. Some games not having demo's. A demo has been available for Secretum Labyrinth series, that I do update when I feel that I need to demonstrate something new going on.

706

Enough with unrelated matters. I have been programming Atari 8-bit since 1985. Started with Basic, then went onto BasicXE, TurboBasic, and assembly. I have been making my own games for many years. I do like the graphics non-playable demos that I see for the Atari, and I am one person wants to apply some really cool stuff to happen during game play, or even happen when the game title pops up on the screen. Some of those graphics effects consume a lot of CPU cycles and memory. Most games try to make the best out of the limited resources of the Atari for great game play. Some of the graphic tricks I had applied to games include "Super-IRG", "Player/Missile Multiplexing", various PRIOR settings, and Parallax Side Scrolling. These do not require lots of RAM or Cartridge ROM space.

707

Pin napisał/a:
xxl napisał/a:

bo okazalo sie ze funkcjonalnosc u1mb juz jest w avg

Faktycznie. Np. AVG dodaje 1MB ram :)

dodaje :-)

https://forums.atariage.com/topic/27821 … nt-5182357

http://atari.pl/hsc/ad.php?i=1.

708

Fantastycznie!

Kontakt: pin@usdk.pl

709

ciekawe czy zaimplementowany zostal blad znany z u1mb zwiazany z portb

http://atari.pl/hsc/ad.php?i=1.

710

zaplanowałeś już kjubiary  na twoje gnioty developerskie ?

.

711

Jaki błąd?

Kontakt: pin@usdk.pl

712

u1mb to chyba jedyne rozszerzenie pamieci ktore sie zawiesza po dostepie do rejetrow powtorzonych pia.

czy moze znasz jeszcze inne rozszerzenie pamieci ktore sie tak zawiesza?

http://atari.pl/hsc/ad.php?i=1.

713

Ja rozumiem, że są tacy co lubią piosenki, które już słyszeli. Albo które sami lansują od lat. Ba, nawet potrafią żyć z takich odgrzewanych kotletów. Tylko innym się to bardzo szybko nudzi.

Pamięć studenta ma charakter kwantowy - student wie wszystko, ale jednocześnie nic nie pamięta.
- Kilka(naście?) pudełek z klawiszami i światełkami. I jeden Vectrex, żeby nimi wszystkimi rządzić.

714

ale to klasyk, tyle ludzi uwierzylo ze to jest ok, jak z maseczkami albo wiara wyeliminowanie choroby sezonowej szczepionka :-) to sie nigdy nie znudzi.

http://atari.pl/hsc/ad.php?i=1.

715

No to nie jest żaden błąd. Widocznie błędnie używasz portB i masz z tym jakiś problem. Widzę też, że jesteś wirusologiem. Szacunek :)

Kontakt: pin@usdk.pl

716

daruj mu... o tej porze roku to smog... :-)

https://systemembedded.eu/ ... https://www.youtube.com/watch?v=GwS7Es1x6mw
""Ja bardzo przepraszam, ale podejrzenia panów są całkowicie bezpodstawne. Ja niczym nie handluję. Ta pani przyszła do mnie w tym Pancake-u i w nim wychodzi.""
ABBUC Member #319. Preferowana forma kontaktu: email

717

fajnie fajnie, ale ja nadal czekam na podjęcie tematu i wyjaśnienie "co dalej ze sceną /|\ 8bit?"

718

Pin napisał/a:

No to nie jest żaden błąd.

racja, zawieszajacy sie sprzet to nie blad :D

http://atari.pl/hsc/ad.php?i=1.

719

wlasnie dostalem info ze AVG w tej kwestii dziala prawidlowo czli tak jak wszystkie inne rozszerzenia pamieci oprocz u1mb ktore sie zawiesi :-)

http://atari.pl/hsc/ad.php?i=1.

720

bocianu napisał/a:

fajnie fajnie, ale ja nadal czekam na podjęcie tematu i wyjaśnienie "co dalej ze sceną /|\ 8bit?"

No, sporo będzie na LAST PARTY - ja niestety nie dam rady w tym roku, ale życzę dobrej zabawy :)

Sikor umarł...

721

I'd like to keep what's going on in the Atari scene. I write a lot of games and I like to talk to people about them and what they like to play. Avoid getting into keyboard wars that go off topic about the game. Perhaps I'll start writing about my specific game projects in the software 8-bit software here. I will try to use simple phrases that are easy to translate.

Chciałbym zachować to, co dzieje się na scenie Atari. Piszę wiele gier i lubię rozmawiać z ludźmi o nich i o tym, w co lubią grać. Unikaj wdawania się w wojny na klawiaturę, które odbiegają od tematu gry. Być może zacznę pisać o moich konkretnych projektach gier w oprogramowaniu 8-bitowym tutaj. Postaram się używać prostych zwrotów, które są łatwe do przetłumaczenia.

722 Ostatnio edytowany przez flashjazzcat (2023-01-09 16:22:57)

PeteyM5 napisał/a:

Avoid getting into keyboard wars that go off topic about the game.

That's great (albeit a bit hard to swallow given the fact you're using an account with which you previously spoke about yourself in the third-person despite the fact everyone suspected it was you using a pseudonym), but if that's genuinely true, do you want to start by not sending me stupid emails (from the same account you previously used to register an account at AtariAge)?

https://i.ibb.co/MhBh8B9/Jake-Arthur.png https://i.ibb.co/yQZDw9t/Pete-Dupe-Accounts-New-png-0fec6a0d04320f420183302d959e8cb2.png https://i.ibb.co/XZMN2WN/Peter-Atari-Age-Accounts-1-jpg-a8477e4ed499b217f96db85439d0d514.jpg

As per: https://forums.atariage.com/topic/11040 … nt=4194599

723 Ostatnio edytowany przez bocianu (2023-01-09 16:22:55)

Perhaps I'll start writing about my specific game projects in the software 8-bit software here.

Some people really don't have anything to do with their lives if they have time for such childish games as setting up fake email/forum accounts. Get on with your game writing and focus on that. It will be good for everyone.

724

flashjazzcat napisał/a:
PeteyM5 napisał/a:

Avoid getting into keyboard wars that go off topic about the game.

That's great (albeit a bit hard to swallow given the fact you're using an account with which you previously spoke about yourself in the third-person despite the fact everyone suspected it was you using a pseudonym), but if that's genuinely true, do you want to start by not sending me stupid emails (from the same account you previously used to register an account at AtariAge)?

FlashJazzCat, it is great to see you. Looks like you have been doing some interesting stuff with VBXE and Side3. If that makes you more comfortable, you will not receive any more emails from that account. I will go back to just using it for signing up these "free services" so my primary account does not get spammed.
I have been busy working on new games for the last few months. Last month, I got around to adding a few updates to Secretum Labyrinth Dark Castles. Video61 will be testing this game this week. I would like to finally get this game to market. I think I tinkered with it a little too much.
I am now making games across different Atari Platforms. Porting to 5200 just requires some modifications to port. 7800 porting is getting more involved.

725 Ostatnio edytowany przez xxl (2023-01-09 21:32:38)

fantastyczne śledztwo, prawie tak dobre jak to kto zbił szybkę :D

http://atari.pl/hsc/ad.php?i=1.