Had a thought, bytes 11-14 on the ATR file format are not used.
use bytes 11 and 12 to specify a single sector which can be marked as read-write, despite the mounted mode of the disk image.
The purpose is to mark a sector that can store high scores on public TNFS servers.
If sector is accessed, cache is always flushed, and WRITEs to this sector cause a temporary re-open as read-write using a secondary file descriptor, which is then immediately closed.
Games that could utilize this, for example:
* Jumpman
* Track Attack
* Serpentine
* BC's Quest for Tires
thoughts?