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I've created new game for ABBUC SW Contest 2006. Music is in RMT format, RMT file is atari object file (it has header and contains several data blocks). It should be linked this way:
opt h-
ins 'msx.rmt'
opt h+
I've never used "h" option before, so I consult this problem with Raster (RMT programmer) - he used it in RMT sample codes.
It works in xasm 2.5.2... but version 3.0.0 simply ignores "h" option.
What about UT2004 on 800xl with 64kb in 320x200 using g2f??? :D
Andreas, i'm trying, but it's impossible to contact you... My messages which I send to you are without any respond... :-(
Oh shit, whata stupid bug! ;)
I've found this problem yesterday night. That code was originaly created for gr15 interlace, so I've just made some corrections and new DLI for TIP, but I didn't spotted that piece of code where are 4 colours changed.
There is also another realy stupid bug in that code... ...main code starts at $2000 org $2000 and there is run $4000. -I really don't know how it could work... :lol:
Moving sta wsync before sta prior has no effect. (it causes that color and luminance are flipped so when I change order of GTIA lines, it will be same as in the begining)
Hi atari coderz!
I tried to create routine and DLI for TIPimage - 160x100 (i think that it's TIP, it's kinda HIP). Picture is from NUMEN (brain with numen logo) but code is mine, 'cause NUMEN source is MTFK weard. It works quite well, but there are some differences in display between numen source and my source(colours are little different). Can you help me o find where is the problem?
You can suck sources here:
http://matosimi.atari.org/musk_simi.rar
please help...
MATOSIMI
I need musician for my new game. If you are interested, connect me by e-mail. You can find it on page matosimi.atari.org. Thanks
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