i am just using mads 1.7.4 (switched from XASM 3) because of the local labels... unfortunatly the docs are in polish only... how can i define local labels? i simply want to use local labels for local loops...
thanks for any help.
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atari.area forum » Posty przez heaven
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i am just using mads 1.7.4 (switched from XASM 3) because of the local labels... unfortunatly the docs are in polish only... how can i define local labels? i simply want to use local labels for local loops...
thanks for any help.
http://www.atariage.com/forums/index.ph … amp;st=625
i never posted it here on this side of the planet... ;) but have in mind that
1) gfx is not the final one (just place holder)
2) game engine misses some subengines... ;)
what is implemented right now
- item generator which generates more than 10k different weapons...
- inventory routine
- character improvement
- battle basics (FTH logic etc...)
of course many engines are missing right now...
please have in midn that v8 is only the "cheat" version so when monster is killed it's likely that it drops weapons... only weapons... so no armor, potions etc...
Guys,
i am now more than 6 years in professional game & software biz and would like to ask if some of you would be interested in developing small games for xbox live?
microsoft released their http://msdn.microsoft.com/directx/xna/gse/
game studio express as a beta... in my freetime i would like to check this out. i never was a professional game programmer but i was in several marketing position and co-produced a ps2 game...
what do you think... could this not be fun to convert some of your atari 8bit games to xbox360 and release it via xbox live! to the whole world?
i would like to do that... ;) but would need some help here...
amazing gfx
i had one... and now i want it again... ;) so there were PAL ones...
seba, i ment ebay in europe... and i am searching for PAL 800... ;)
Guys, i am heavily searching for original atari 800 model (not xl,xe) ebay does not give any good results... is there anybody willing of selling his 800?
would it be possible to do real parallax then? as you have the antic/gtia output + the gfx card output? so if i put in a 65816 then i have a snes... ;)
does the chip support tile maps? or "just bitmap" sprites?
electron... count on me as first customer... :)
ok... i am not a hardware guy but looking at altera.com it seems that this is a customised logic device... so you have programmed that fpga for gfx stuff and mix the output with the gtia?
tomasz, which cpu and gpu are using for the board? just i can try to get english informations on the net for the chipset...
**j...sounds good... what do you think about price of the card? and will the card be easy to build in in? i would like to have a simple plug and play card for the expansion port... ;) possible?
the sprite code seems ok compared to player missle handling... ;)
how can 6502 access the video board will it be like on nes that you have to go through the i/o port to fill the gfx? and will the 6502 fast enough to do things with the board? f.e. if you have sprites...how can i alter the position etc quick? or do i have to go through the io-port?
but if you write games...than you have to go for standard XL/XE machines 800XL or 130XE... and best of course PAL/NTSC...esp. US do not have so much upgraded machines...
2 pokeys are not standard...but your build in GTIA is... ;)
i am not so into music in detail but for what does Liebich used it? if not useful...?
and forget about 400/800... ;)
any ideas why there is no tracker using this?
try
1 do
2 poke $d01f,rand(8)
2 loop
in turbo basic XL...
@ atariage we re-find out that GTIA is generating the keyclick sound which will be mixed into the pokey sound output... in my atari books i read that writing values to the CONSOL register $d01f will cause sound output done by the GTIA (strange... ;)) and atari OS does use this method for doing the keyclick...
is there any software (tracker, game, demo) which use this "5th" channel for sound or digi output???
oh...fox...btw... what about Numen 2 - reloaded? ;)
or this? can't remember after messing around with the versions... http://www.atariage.com/forums/index.ph … p;id=47519
Fox...so any ideas why Venus will not be run after depacking with FP? maybe i have an bug in my code??? this should be the latest build which does not run with FP...
thanks for the info. maybe i was wrong. when i first tested fp it failed on some intro or game of mine maybe because i had ini or several ini/run adresses... so i thought it's for single segments only and the polish doc unfortunatly i can not understand... :)
the interesting thing is that it works unpacked & flashpacked but not packed with code3... strange...strange...
ok. works now...i have put a small routine into standard RAM and it now works...but sad that i need to do that...
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atari.area forum » Posty przez heaven
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